Friday, June 26, 2009

This is Red Eye

Some time ago I made myself a simple level design tool in Flash. It's matured considerably since then, in fits and spurts, always with an emphasis on functionality rather than appearance.

It was made to model levels for a game project called Shifter that I'm working on for the XBox games marketplace. "Indie." They changed the name so the word "Indie" is in there now, right? Sorry, I've been in Japan until just recently and didn't have my XBox to play around with.

Anyway, it's served its purpose as far as that goes, but since I've got it lying around, and I still tweak it occasionally, I thought I'd use it to try out a few simple gameplay concepts. Maybe make it my regular Saturday night thing. Thursday morning. Whatever. This is the first of them, called Red Eye.

The red blocks make you run fast and jump high.

I'm setting aside visuals, in part because I am no artist, but I was surprised to find simplicity playing a big part in the development of the game. because it's a game of solid colors, its easy - and it makes sense to the eye - to make things invisible by changing the background color. This is only a brief exploration of the idea, but I'm happy with how it found its way from beginning to end.

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