It took me a while to realize that people are actually serious about disliking the Wii Vitality Sensor.
Really. A peripheral that reads data from your heartbeat, something that can pick up of the state of your body and that you can't lie to? You can't think of anything interesting to do with that?
How's this? Next Silent Hill game learns what scares you, tailors encounters accordingly. Boom! Hell, when I saw the announcement of the Vitality Sensor and the new Silent Hill, I just sort of assumed that's what was happening.
Next big fighting game: your special attack meter rises as you get more into the game. Hell, that works for more than fighting games.
And we don't have to reward only high heart rates! How about a multi-player game where your heartbeat dictates your abilities? Suddenly, trash talking, lulling your opponent into a false sense of security, and the element of surprise have concrete and far-reaching gameplay implications.
How about a one-player game where you have access to different psychic abilities based on your heartbeat? The "stay frosty" power-ups would be pictures of cute animals, and the "get steamed" power-ups would be filthy words and high-pitched screeches.
Heartbeat rhythm game? You feeling that?
A dating sim! The Vitality Sensor calculates exactly how much you've fallen in love with your onscreen girl/boyfriend by taking your heartbeat at emotional moments. If you don't love him/her enough, he/she dies. Think of it! Millions of gamers forced by this new technology to fall in love with imaginary people, giving more and more of themselves to the game, until the conclusion, good or bad, leaves them emotionally crippled for life!
See? Several good ideas, and one evil one. You should be complaining about how it won't be used for cool stuff, not that it can't.
and uh i guess also the very one-dimensional picture of one's overall biometric data that a simple heart rate monitor actually provides
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